Site on Hiatus

Hello, this site will no longer be updated for the time being. I’ve stretched myself a bit too thin at the moment, and unfortunately this site is one of the things I will be trimming back on. Thank you to everyone who has used it up to this point, there’s still a chance I could come back to it at some point but for now it is unlikely.

Many Card Changes Coming to Elder Scrolls: Legends – November 2016

A lot of card changes are being implemented, check them out below!

Tazkad the Packmaster to 9 cost

At 9 cost, Tazkad will still be a very strong and resilient card, but won’t be as consistently devastating as it used to be.

House Kinsman to 3/2

House Kinsman’s ability to swing life in addition to its powerful body felt like a bit much. At 3/2, it will still create big swings, but won’t be able to eat 2 power creatures and will be vulnerable to Firebolt.

Twilight and Moonlight Werebat to 4/2

At 4/3, Moonlight Werebat was an absolutely devastating Prophecy against aggressive decks. At 4/2, it will still be incredibly effective, but is less likely to immediately eat a creature after being hit with Prophecy.

Brilliant Experiment to 3 cost

Brilliant Experiment was a little too efficient. At 3, it will feel like a real cost to clone your best creature.

Elusive Schemer to 3/1

Cards that create long term card advantage are always dangerous. We felt Elusive Schemer was a little too strong at 4/1.

Divine Fervor to 5 cost

Spellsword token decks were winning a little more than we were comfortable with, particularly among newer players. In addition, Divine Fervor was the best epic Arena card by a wide margin. Moving it to 5 cost should leave it in a better place for both Versus and Arena.

Apprentice Potion and Healing Potion to 2 cost

While 1 cost gain 5 health may look innocuous, health gain is very powerful with the rune system. The strategy of taking damage and drawing cards before using health gain to go back up is incredibly powerful, and can be frustrating to play against. By pushing Healing Potion to 2 cost, players will be incentivized to play it earlier in the game and more likely to cast it off Prophecy.

Nahkriin to 9 cost and text change to “Summon: Draw a card and reduce its cost to 0.

Nahkriin’s ability was limiting our future design space too much, so we decided on a redesign that retains the spirit of the original, but takes away the ability to consistently cast cards of any cost on turn 10.

Wrothgar Artisan to 2/3

We wanted to provide a slight buff to Orc decks because of their underperformance in Versus play. We landed on Wrothgar Artisan because the card plays well and encourages a more midrange strategy for Orcs.

Orc Gatekeeper gains Prophecy

We wanted to give Strength another Prophecy option, as well as provide an additional small buff to Orc decks.

Dunmer Nightblade makes Iron Sword instead of Steel Sword

We were a little unhappy with the burstiness of Dunmer Nightblade, and it was a little odd that a 2-power creature was giving out a 3-power sword. This change should improve both its gameplay and aesthetics.

Allena Benoch deals damage to anything

This minor buff brings Allena Benoch in line with other archery creatures that are allowed to deal damage to the opponent.

Volendrung gains Breakthrough

We added Breakthrough to Volendrung’s effect to create a viable option for Strength players looking for different types of late-game surprises.


Card Updates and Rarity Changes Coming Soon! (Shocking Wamasu & Mantikora) – September 2016

A new patch will be coming this week, along with some bug fixes are some updates to rarities and a couple of cards!

The Arena Changes

Generally speaking, we’re fairly happy with Arena health, as all ten class options have reasonable winning percentages. Classes with Intelligence and Agility generally have the highest win rates, and classes with Strength generally have the lowest. We believe the quality of common cards is the biggest factor in these numbers, so we’re doing a number of rarity swaps to help bring in those outer edges:

We’re also changing Shocking Wamasu so it can no longer deal its 4 damage to the opponent. We realize that this card is not played a lot in constructed play, but in Arena it’s a dominant force, and we believe it will still be a good card in Arena. Just not quite as shockingly game-ending for Intelligence decks that already have access to an action (Lightning Bolt) that can go face for 4 damage.

The Constructed Change

The change we’re making for constructed is to change Mantikora. Its power level is a little bit too high and, just as importantly, the experience of playing against is too brutal because there’s no clear way to play around it. So the change we’re making is to have its destruction ability only target creatures in its own lane. With this change, the card will still be strong (as it’s intended to be!) in many situations, but it won’t be the “cure all” tempo turn-around for certain situations, such as blocking out a 4/4 in one lane while destroying a 10/10 in the other lane. With this new text, opponents who suspect an incoming Mantikora can spread out their forces to avoid complete devastation, which is a play pattern that aligns with how one plays against two other powerful Willpower cards: Dawn’s Wrath and Immolating Blast.

Note that we’re still evaluating other aspects of constructed and more changes are likely coming, but we’re taking more time to analyze those changes before rolling them out.


Elder Scrolls: Legends Starter Pack – $4.99 (10 Card Packs, 1 Guaranteed Legendary)

Elder Scrolls: Legends has gotten itself a Starter Pack that is actually very similar to the one Hearthstone released recently. The Elder Scrolls version is $4.99 USD for 10 Packs with 1 Guaranteed Legendary and exclusive premium alternate art playsets of Stonetooth Scrapper, Blacksap Protector, and Ash Servant. You also get the title “The Founder” for being an early supporter of the game! The pack is available now, so be sure to check it out.